Rulebook · 5 lessons
How to Play
Lead your village as its Kage.
Five short, animated lessons take you from shuffling your first deck to stealing a Round with the Edge token. Each one ends with a hands-on training drill and a quick checkpoint. Earn all three stars to master it.
- 32 min total
- 5 lessons · 32 steps
- 5 training drills
- 1,000 XP to earn
Path of the Ninja
From Academy student to Kage
Every lesson is open, so take them in order or jump straight to the rule you need. Each awards up to three stars: Learn the steps, Train in a mini-widget and Test yourself at the checkpoint.
Round at a glance
Four phases, four Rounds
A game lasts exactly four Rounds and every Round runs the same loop. Tap a phase to open the lesson that covers it.
- 1Phase 1
Start
Reveal the next mission. Gain 5 Chakra plus 1 for each character you have in play, then draw 2.
Lesson 2 · Charging Chakra & Energy Management - 2Phase 2
Action
The Edge holder goes first. Each turn, play one card (face-up, hidden, reveal or upgrade) or pass.
Lesson 3 · Summoning Ninjas & Playing Hidden Cards - 3Phase 3
Mission evaluation
Score missions D → C → B → A. Most Power wins (at least 1 needed); ties go to the Edge holder.
Lesson 4 · Combat Phase & Mission Evaluation - 4Phase 4
End
Discard leftover Chakra and Power tokens. After Round 4, the most Mission points wins.
Lesson 5 · Winning with the Edge Token